Beta 2.0
Phantom Gunner » Devlog
Beta 2.0 is the finalized version for my senior project, but that doesn't mean I can't update the game in the future!
Here's a list of major changes:
- Several HUD elements added and polished
- New option button on main and pause menu with volume sliders for the music and SFX
- How to play button on main menu
- Wipped up a quick main menu theme, will definitely modify and extend it if I keep working on the game
- Updated all fonts and text effects in-game
- Fancier effects for floating points and powerups text
- Added simple particle effect for player's mussel flash
- Added clickable pause button on game HUD and a resume button in the pause menu
Known bugs and issues:
- Touching the walls can make the player start slowly floating around without input, if this happens touch the walls again and he'll probably stop moving
- Shotgun doesn't have a perfect spread sometimes (I'll call it a feature for now)
- Ghost pathfinding AI sometimes breaks when touching the player
- Powerup pickup sound effect is sometimes very loud (no idea why this could be)
- A minor bug when occasionally picking up the shotgun launches a random projectile from the player
- A minor issue where clicking the pause button fires a shot
- Pressing escape while in Itch.io's fullscreen mode leaves fullscreen but doesn't pause/unpause the game.
I look forward to your feedback for this version and I will consider working on the game fulltime when I do not have other schoolwork to deal with!
Files
PhantomGunner_Beta_2.0.zip Play in browser
May 03, 2021
Phantom Gunner
A beta build of a 3D top down shooting arena.
Status | In development |
Author | Living Landmine |
Genre | Action, Shooter |
Tags | 3D, Singleplayer, Unity |
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